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Surgo
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Post by Surgo »

I don't understand why Unreal Tournament 3 got ragged on like it did.

It's not the original Unreal Tournament, sure. But it's still a damn awesome FPS. For some reason no one wants to play it though and it's hard to find a server with actual people on it. What happened? Has this type of FPS fallen out of favor or something?
MGuy
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Post by MGuy »

Halo, CoD, blah blah blah overshadow old faves like Unreal.
Ah how could I forget things like Team Fortress 2?!
Last edited by MGuy on Wed Aug 19, 2009 11:21 pm, edited 1 time in total.
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Surgo
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Post by Surgo »

Call of Duty was why I was wondering if the FPS style of Unreal Tournament has fallen out of favor.

I mean, I've played Call of Duty 4. I liked it a lot, and I'm looking forward to Modern Warfare 2. But it's absolutely nothing like Unreal Tournament (and neither is Team Fortress 2).
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Crissa
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Post by Crissa »

Maybe because the majority of games released over the ten million dollar range were FPS games, and purchased by the same demographic.

There are only so many FPSers to go around, you're getting spread thin.

-Crissa
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Morzas
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Post by Morzas »

I think today's gamers just don't like fast-paced Deathmatch games anymore, a lot of them have grown up on team-based "realistic" tactical shooters like CS and whatnot.
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Post by cthulhu »

Surgo wrote:I don't understand why Unreal Tournament 3 got ragged on like it did.

It's not the original Unreal Tournament, sure. But it's still a damn awesome FPS. For some reason no one wants to play it though and it's hard to find a server with actual people on it. What happened? Has this type of FPS fallen out of favor or something?
Because UT favours duel games, and it's a shit duel game.
PhoneLobster
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Post by PhoneLobster »

Surgo wrote:I don't understand why Unreal Tournament 3 got ragged on like it did.
I'm not sure if I do either.

It may suffer the same problems of other UT games, in that it's basically nothing more than a tiny incremental improvement. But that never bothered anyone (other than me) before now. And it is the best of the batch of tiny incremental improvements.

It even agrees to run without major issues on my computer, something which other editions for inexplicable reasons have historically refused to do.

Maybe it's really transfered hate for it's evil online activation bullshit where I have to create and log into an online account to even be able to save my fucking single player campaign progress.

Indeed I played it at a lan recently using my purchased copy and people couldn't even change from the default player name without having an online account, so it was just my username vs a bunch of indistinguishable "Player"s. Sort of like "well let you use this at LANs but not without saying "FUCK YOU!"". That sort of shit has GOT to hurt sales for a largely social game.
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Crissa
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Post by Crissa »

Yeah, software and media that requires online access to use features which are local is a really dumb idea and seriously hurts sales.

You may have hit the nail on the head.

-Crissa
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Count Arioch the 28th
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Post by Count Arioch the 28th »

I've been playing lots of Mario Galaxy lately. I actually managed to get all 120 stars and I'm replaying as Luigi now. good times.
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Lago PARANOIA
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Post by Lago PARANOIA »

I watched the demo version of Super Mario Galaxy 2. The first one doesn't particularly impress me, but the sequel looks amazing.
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Ganbare Gincun
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Post by Ganbare Gincun »

Crissa wrote:Yeah, software and media that requires online access to use features which are local is a really dumb idea and seriously hurts sales.
I sure wish that Blizzard would recognize this...
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Post by MGuy »

Blizzard doesn't even know how to be punctual (Starcraft 2 Rage)
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Crissa
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Post by Crissa »

I didn't get Starcraft 2. What's up with it?

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Post by MGuy »

No one has it because it isn't out yet. Delay delay delay delay and now that it actually IS done its being delayed so they can get Battle.net 2.0 up.
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Post by RandomCasualty2 »

MGuy wrote:Blizzard doesn't even know how to be punctual (Starcraft 2 Rage)
I'm entirely unsurprised. Blizzard took forever releasing original SC, and even the Brood War expansion. If one thing is for certain, they really take their time on their RTS.
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Post by Koumei »

See: "When It's Done"
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Post by Cielingcat »

CHICKENS ARE NOT SUPPOSED TO DO COCAINE, SILKY HEN
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Post by Neeeek »

RandomCasualty2 wrote:
MGuy wrote:Blizzard doesn't even know how to be punctual (Starcraft 2 Rage)
I'm entirely unsurprised. Blizzard took forever releasing original SC, and even the Brood War expansion. If one thing is for certain, they really take their time on their RTS.
I'm not even unsurprised. I expect that everything Blizzard announces will be out over a year later than planned.

Just tag an extra year to your expected release date, and you'll get less angry. No big deal.
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Post by MGuy »

If only it were just an extra year instead of what? going on 5 or 6 now?
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Crissa
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Post by Crissa »

Well, Blizzard did nuke the dev lab 3 years ago that developed StarCraft, which was okay by my, I didn't like the guys. Also, they have limits on the amount of money they're allowed to spend outside of WoW - WoW's unexpected costs in support once it was out canceled several of their plans to move developers to new projects.

SC 2 is very important to their position in Asia, so they focus very closely on it. But has it been given a release date? I thought it had...

Anyhow, the bigger your pile of money gets the more people who get to have veto say in how it is spent. Which often means delays and cancels instead of releases. Bad releases kill a franchise, but cancels seem to do less damage... But it seriously dispirits core fans and devs.

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Avoraciopoctules
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Post by Avoraciopoctules »

I was quite enthusiastic about Starcraft 2 until I heard it needed online activation. I rarely play multiplayer games and the gaming PC is generally completely without an Internet connection. Of course, since Left 4 Dead killed the PC, I don't really have to worry about that for a while. I'll just have to use something for a sci-fi mass combat minigame.
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Post by Lago PARANOIA »

I know I've been bitching a lot about Chrono Cross but I do have to admit that it brought me some joy.

One of my buds was asking for a list of DS games that he should get and the Chrono Trigger remake came up.
Me: I really think you should get that way. They introduce a totally awesome plot point from Chrono Cross into it.
George: *eyetwitch* Oh really? What was it?
Me: You remember the Fall of Guardia?
George: Yeah?
Me: Well, it turns out that the person who kills Chrono and Marle then overthrows their kingdom is none other than Dalton.
George: ARGHFAMOTHERFUCKERDALTON--*unintelligible gibberish*
It doesn't take much to warm the cockles of my black, salt-packed heart.
Last edited by Lago PARANOIA on Tue Aug 25, 2009 8:33 pm, edited 1 time in total.
MGuy
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Post by MGuy »

*never played chrono cross but played chrono trigger* WHAT?! Dalton did WHAT?!
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Lago PARANOIA
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Post by Lago PARANOIA »

Here's what Dalton did, MGuy:
Crono and Marle get killed in the future (offscreen of course because Chrono Cross sucks monkey fuck) after the fall of the capital Guardia. In the Chrono Trigger DS remake it's revealed that Dalton is raising a secret army to assault Guardia. Put two and two together.
Last edited by Lago PARANOIA on Tue Aug 25, 2009 8:35 pm, edited 1 time in total.
MGuy
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Post by MGuy »

Bull shit I whooped his ass so easy in every fight then they just have him gain bad ass levels off screen to make a come back? Hell I barely even remember him as a character much less an actual threat! [/rant]
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